
Precision, Covert, and Demolition Contracts each mix-and-match a slew of directives – use this weapon, beat it in this time, save/kill this person, and on and on – that exponentially increase the overall campaign’s meatiness. Each of Mercenary’s nine campaign missions has three Contracts associated with it that require you to complete that mission under special parameters. Its nine-mission single-player campaign is woefully short – you can easily beat it in five hours – but there’s so much surrounding it that it’s easy to dismiss its brief playtime. Playing long enough shouldn’t be a problem, because Killzone: Mercenary has plenty of content to keep you busy. This results in almost constant on-screen reward popups that distract at first, but you’ll barely notice it (and may actually like it) if you play long enough. The carrot at the end of Mercenary’s digital stick never recedes into the background it keeps you endlessly moving forward, chasing more dough to spend on a litany of gear that can make your character stronger and more versatile. You get paid for everything, from killing a foe or scoring a headshot, to picking up dropped ammo or hacking a computer. The beauty of Killzone: Mercenary’s money system is that it transcends everything you do, regardless of if you’re playing single-player or multiplayer, whether you’re playing on a lower difficulty setting or a higher one, whether you’re completing a primary task or a secondary task. Killzone: Mercenary’s everything-for-money slant is its main draw, and while it results in some comical dialogue that drives the point home a little too often, working for cash – and not Mercenary’s plot – kept me coming back for more. Instead of taking the side of the ISA in its never-ending struggle against the Nazi-like Helghast, we are cast in the role of Aaran Danner, a mercenary-for-hire who’s perfectly willing to work for either end of the conflict, so long as he’s well-paid. Killzone’s native studio, Guerrilla Games, never bothered to take advantage of the potential of its series’ story, and with Cambridge taking over for a Vita one-off, Killzone has never strayed more from its central lore. Enter Killzone: Mercenary from Sony-owned developer Guerrilla Cambridge, a shooter that not only impresses in its single-player campaign, but one that flexes its muscles online as well. On Vita, the void in the genre is noticeable, but thankfully, it’s about to be mercifully filled. Yet, over a year and a half after its launch, it’s been left with nothing but a couple of bad attempts at something resembling an FPS (Resistance: Burning Skies and Call of Duty: Black Ops Declassified). If you’re already playing then I hope you like watching what’s been going on in a blur as you notch up yet another kill, and if you haven’t played yet then I hope you like what you see and dip your toes in.With its dual analog sticks and powerful innards, PlayStation Vita is tailor-made for great first-person shooters.

So here it is – we’re calling it the Beauty Pass video, but it’s really just an excuse to show off some of the various locations within the game. Given that the artists and graphics coders here are pretty proud of what they’ve created we thought it best to create a video to show off some of the scenery.

There are so many games going on at such a furious pace that I reckon half those involved haven’t taken the time out to look at the beautiful scenery. If you want to check out some of the stats for yourself then take at look at Blackjack’s on the official Killzone Mercenary site.

It seems there are a lot of you out there who really don’t want to show up on the radar! No doubt those people have already bought the Infiltrator Armour as well. I’d expected my personal favourite – the STA-14 – to be topping the headshot charts, but it’s actually being pipped at the post by the up close and personal touch of the silenced STA-18SE. Looking at the stats I can see that the M82 and the silenced STA-52SE are the weapons of choice for a lot of people, each racking up 5M+ kills already, but digging deeper it’s great to see that some of the other weapons are being wielded very effectively.

A week after Killzone Mercenary’s launch, one of the great things to see is how so many different people play the game in so many different ways.
