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Neverwinter nights enhanced edition custom portraits
Neverwinter nights enhanced edition custom portraits











neverwinter nights enhanced edition custom portraits
  1. Neverwinter nights enhanced edition custom portraits Patch#
  2. Neverwinter nights enhanced edition custom portraits mods#
  3. Neverwinter nights enhanced edition custom portraits Pc#

Well, modders have stepped up and answered the call with this mod. NWN 2’s Quickcast menu allows quick, easy access to all spells, even ones prepared with metamagic. You see, NWN relies on 36 quickbar slots for quick use of spells and other active abilities, since they are otherwise buried in nested radial menus which is disgustingly slow. One of the most requested features for Enhanced Edition, which has yet to be fulfilled officially, is NWN 2’s Quickcast menu. Some modules might require it, so be sure to use this. This will also add ceilings to some interiors that lack them.īasically a massive content pack for module builders.

Neverwinter nights enhanced edition custom portraits Patch#

Use the extended override version and the patch for it.

Neverwinter nights enhanced edition custom portraits mods#

All of these mods are compatible with it. Same formatting as BaseResRef.Neverwinter Nights: Enhanced Edition is the ultimate version of Neverwinter Nights, a remaster of the original with engine improvements and new content. If a resref is supplied and "low violence" mode is enabled this is show instead of the original. If 0 it is allowed for players to pick this, if 1 the portrait is considered "plot" and not pickable by players (eg Aribeths portrait in the OC) Index into placeabletypes.2da, the suggested category of placeable this portrait is related to. Index into racialtypes.2da, the suggested race attached to the portrait

Neverwinter nights enhanced edition custom portraits Pc#

The PC cannot ever see other opposite gender so if there are shared portraits add two entries with just the gender being different. PC chargen can only see those for their selected gender, ie 0 or 1, so anything which isn't 0 or 1 will be toolset only. Index into gender.2da, the suggested gender of the portrait. Example file would be po_dw_f_01_h.tga for the "Huge" one.

neverwinter nights enhanced edition custom portraits

The filename without the " po_" prefix or the corresponding "size" value (h, l, m, s, t) noted above after it. Note that none of the categorisations below stops the portrait being selected in the toolset, and certainly has no restrictions in the game using SetPortraitId. Beamdog has reserved adding new content at line 15,000 so plenty of room for user additions past the usual ones included in the base game. The number of rows in this 2da are limited to 65,536 due to the game storing it as a 2 byte integer reference. If the players want custom ones no one else can select, the portraits.2da file can be altered to allow a certain portrait only for NPCs (the Plot column), then it is set in game using script commands. It defaults to on (1) and is a client side setting. If off only portraits in portraits.2da can be chosen. You can convert files in the engine itself using the command ConvertPortrait filename (if present in the "portraits" folder) but to be honest, you will find it easier to edit files in something like Paint.NET or GIMP to get the required sizes since you can easily crop to retain detail in the smaller sizes.Ĭharacter Creation (not needed for placeables)Ĭharacter Sheet (not needed for placeables)Ĭustom portraits are selectable unless the ruleset.2da toggle is altered CHARGEN_ALLOW_CUSTOM_PORTRAITS.

neverwinter nights enhanced edition custom portraits

If you use DDS you should also use a blank portraits.txi file since this is loaded for any GUI element showing a portrait, and higher quality DDS files won't mipmap properly. Generally TGA files are used for these to retain quality but DDS tends to work better because of the way save games generate thumbnails if you are using scaled up resolutions (apparently TGA files being too big corrupts the save games generating the little thumbnails for the load menu, while DDS does not). Portraits are made up of several different files all with the same prefix - po_ - but with different end letters. Portraits can be changed (by resref or ID number) later using script commands. Portraits.2da defines the game-selectable portraits in the toolset (for creatures, placeables) and for players at character generation.













Neverwinter nights enhanced edition custom portraits